Creating social engagement through games and makes nutrition easy for everyone.
A very important part of our culture at Quickleaf is gravitating around learning and constant development. Therefore, it’s not surprising that we were completely on board and excited about Wello from the beginning. Wello is the virtual companion for parents and children that uses AI to provide them with accurate nutritional information and tips.
It is both destined for learning and for supporting the process of learning, thus suited for teachers too.
Wello creates social engagement through games and makes learning nutrition fun and easy for all ages.
The app makes learning fun which makes it the best friend of parents that want a trusted ally in their children’s education. But even more than a household tool, Wello can be used in schools.
As mentioned before, the app has two main parts, one dedicated to pupils and the other dedicated to professors.
Professors get full support in teaching nutrition, based on the particular needs of different groups. For example, if they teach the 4th grade, they can click on the material appropriate for that certain age.
The usual lesson start with one 10-15 minutes videos that set the scene for the participants. After the video, pupils receive papers and they tick some answers, so that the professor can make an accurate assessment of the level they start at on the particular subject. After that, they can move on together to the lesson. Lessons end with interactive papers and games designed to settle the information for the pupils.
Not to brag, but we call this project the three sprints project. The challenge? Easy. Create an app in 1 month and a half. We happily accepted this opportunity to push our limits and exceed even our own expectations.
It was a real pleasure to work at building a big part of what Wello is today. It’s an easy to use design that’s very intuitive and friendly.
Given the app’s designation, the UX is particularly important because it needs to be easy to use for a variety of people whose tech-savviness differs a lot–from small children aged 6 or 7, to teachers, parents, and other users.
The app makes learning fun which makes it the best friend of parents that want a trusted ally in their children’s education. But even more than a household tool, Wello can be used in schools.
As mentioned before, the app has two main parts, one dedicated to pupils and the other dedicated to professors.
Professors get full support in teaching nutrition, based on the particular needs of different groups. For example, if they teach the 4th grade, they can click on the material appropriate for that certain age.
The usual lesson start with one 10-15 minutes videos that set the scene for the participants. After the video, pupils receive papers and they tick some answers, so that the professor can make an accurate assessment of the level they start at on the particular subject. After that, they can move on together to the lesson. Lessons end with interactive papers and games designed to settle the information for the pupils.
Not to brag, but we call this project the three sprints project. The challenge? Easy. Create an app in 1 month and a half. We happily accepted this opportunity to push our limits and exceed even our own expectations.
It was a real pleasure to work at building a big part of what Wello is today. It’s an easy to use design that’s very intuitive and friendly.
Given the app’s designation, the UX is particularly important because it needs to be easy to use for a variety of people whose tech-savviness differs a lot–from small children aged 6 or 7, to teachers, parents, and other users.
The app makes learning fun which makes it the best friend of parents that want a trusted ally in their children’s education. But even more than a household tool, Wello can be used in schools.
As mentioned before, the app has two main parts, one dedicated to pupils and the other dedicated to professors.
Professors get full support in teaching nutrition, based on the particular needs of different groups. For example, if they teach the 4th grade, they can click on the material appropriate for that certain age.
The usual lesson start with one 10-15 minutes videos that set the scene for the participants. After the video, pupils receive papers and they tick some answers, so that the professor can make an accurate assessment of the level they start at on the particular subject. After that, they can move on together to the lesson. Lessons end with interactive papers and games designed to settle the information for the pupils.
Not to brag, but we call this project the three sprints project. The challenge? Easy. Create an app in 1 month and a half. We happily accepted this opportunity to push our limits and exceed even our own expectations.
It was a real pleasure to work at building a big part of what Wello is today. It’s an easy to use design that’s very intuitive and friendly.
Given the app’s designation, the UX is particularly important because it needs to be easy to use for a variety of people whose tech-savviness differs a lot–from small children aged 6 or 7, to teachers, parents, and other users.
The app makes learning fun which makes it the best friend of parents that want a trusted ally in their children’s education. But even more than a household tool, Wello can be used in schools.
As mentioned before, the app has two main parts, one dedicated to pupils and the other dedicated to professors.
Professors get full support in teaching nutrition, based on the particular needs of different groups. For example, if they teach the 4th grade, they can click on the material appropriate for that certain age.
The usual lesson start with one 10-15 minutes videos that set the scene for the participants. After the video, pupils receive papers and they tick some answers, so that the professor can make an accurate assessment of the level they start at on the particular subject. After that, they can move on together to the lesson. Lessons end with interactive papers and games designed to settle the information for the pupils.
Professors also receive full guidance in-app for every lesson, objective of every learning, and everything needed to support their work.
Pupils mostly see the games in the app. They can chose what they want to play and each game is designed to help them learn something new. For example, in one game they see a plate and they need to add, by dragging and dropping, fiber, protein, fats, and carbohydrates.
Other examples of games revolve around the idea of learning through playing how to balance meals, add or remove ingredients to create more steady meals, resolve anagrams, and many more.
The app also adapts the info and the games according to the info of the classroom of the children using it.
Not to brag, but we call this project the three sprints project. The challenge? Easy. Create an app in 1 month and a half. We happily accepted this opportunity to push our limits and exceed even our own expectations.
It was a real pleasure to work at building a big part of what Wello is today. It’s an easy to use design that’s very intuitive and friendly.
Given the app’s designation, the UX is particularly important because it needs to be easy to use for a variety of people whose tech-savviness differs a lot–from small children aged 6 or 7, to teachers, parents, and other users.
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Not only are they easy to work with and have really understood our business needs, but they are also always willing to go out of their way to help us with anything we need whether it's a simple request or something more complicated. Great team of developers and designers, always on time without sacrificing quality.